Combining Pyglet and ecs the Entity System

Entity Systems have fascinated me for a while, the idea of being able to effectively turn anything into anything else with a few removals and additions of components makes me happy. My knowledge on the Entity System and it’s pros and cons is somewhat limited. So if you want to find out more read these posts (from far more knowledgable others) :

This Guy Knows Lots
This Article

My intention is to experiment with the combination of ecs and pyglet to create a basic Asteroids type game, and I hope to document the process for others interested in following the same path.

PART 1: Small Beginnings – Introduces the Renderable and Transform components.
PART 2: Flying Around – Introduces the Physics and Player components.
PART 3: Crashing Into Things – Introduces the Bounds component.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s